Content Generation for Workforce Training
The Computing Community Consortium (CCC) will hold a visioning workshop in Atlanta, GA in mid March 2019 to discuss and articulate research visions for authoring rich media content for new workforce training. The workshop aims to articulate research challenges and needs and to summarize the current state of the practice in this area. This workshop is in response to growing needs in the field and new research programs such as the National Science Foundation (NSF) Future of Work at the Human-Technology Frontier: Advancing Cognitive and Physical Capabilities (FW-HTF).
Historically, materials such as books and movies were used in addition to hands-on experiences for education and practical training. Increasingly, various other types of computer generated media have been developed. Computer-driven simulators and augmented/virtual reality experience have been used in place of or as a complement to hands-on experiences. Computer networks aid in the rapid dissemination of these materials and frameworks. However, the authoring of this material is still a time-consuming process requiring specialized computing skills. The goal of this workshop is to examine how computational methods for content authoring can be revolutionized to allow educators to focus only on pedagogical and application specific issues in preparing new education and training materials. By simplifying the authoring of content, materials can be prepared more rapidly. The iterative improvement of materials can be enabled/enhanced. Further, by freeing educators from extraneous concerns, materials of higher quality can be prepared.
This CCC workshop will gather researchers in a variety of computer disciplines related to content creation, and practitioners in workforce training. Specifically:
Researchers in Content Authorship: These workshop participants include computer science researchers in human computer interaction, computer graphics, multimedia, robotics, and data/information visualization.
Researchers in Educational Technology: These workshop participants include researchers who study how to best use existing and emerging technologies in education and training, specifically on practical issues in industry training and how to assess its effectiveness.
Producers of Educational/Training Materials: These workshop participants include both producers of media including small companies and educators (e.g. community colleges, cooperative extension services).
Consumers of Education and Training: These workshop participants include representatives from various sectors – manufacturing, service and government – who need frequent workforce training and education.
Workshop invitations will be driven by white paper submission. We seek short white papers to help create the agenda for the workshop and select attendees. See the application tab for more information. Travel support will be available for participants.
The CCC will cover travel expenses for all participants who desire it. Participants are asked to make their own travel arrangements to get to the workshop, including purchasing airline tickets. Following the symposium, CCC will circulate a reimbursement form that participants will need to complete and submit, along with copies of receipts for amounts exceeding $75.
In general, standard Federal travel policies apply: CCC will reimburse for non-refundable economy airfare on U.S. Flag carriers; and no alcohol will be covered.
For more information, please see the Guidelines for Participant Reimbursements from CCC.
Additional questions about the reimbursement policy should be directed to Ann Drobnis, CCC Director (adrobnis [at] cra.org).
For this workshop, we request whitepapers of no more than two pages. Topics of interest include, but are not limited to:
- Case studies of the use of AR/VR in workforce training
- Case studies from publishers of training materials on the challenges in content creation
- Just in time training
- Remote expert in the loop (creating content in real time)
- Statement of training needs from manufacturing and service industries
- Studies of effectiveness of new media in training
- Studies and proposals for training using remote experts
- Proposals for novel computer interaction techniques for learning
- Proposals for JIT (Just In Time) training techniques
- Proposals for novel approaches to creating visual media
- Proposals for new mathematical representations of multimedia objects to facilitate authoring
- Proposals for evaluating authoring systems
Topics out of scope include:
- Computer game development using existing tools
- K-12 education
- Case studies in the entertainment industry
Authors of white papers may be asked to participate in teleconferences to develop an agenda prior to the workshop.
The submission deadline is November 15th, the organizing committee will notify the selected attendees by December 5th. Should you have any questions, please contact Helen Wright at firstname.lastname@example.org.